Method of designing RSA/SE for 2v2-4v4 SSG

Method of designing RSA/SE for 2v2-4v4 small sided games (Specific Metabolic Conditioning)

Parameters for the small sided game

  1. The duration of one repetition
  2. The duration of rest between reps
  3. Type of activity during rest period (intensity)
  4. The duration of rest between sets
  5. Type of activity during rest period between sets (intensity)
  6. Number of reps in set
  7. Number of sets per training session

SE (Speed/Special Endurance Progression [Production type] ) progression

  • Number of reps per set is constant (3-5) (can fall down over time)
  • Number of sets is small (1-2) per session
  • Rest between reps is complete (3-5mins, even longer)
  • The progression is based on increasing the DURATION of duels (30sec, 40sec, 50sec, 60sec, 70sec, etc — depending on number of players: 2v2, 3v3, 4v4)
  • The training objective is to develop the ability of the players to MAINTAIN high level of intensity/effort with high quality of movememnt during longer period of time

Example
2on2 duel game (Stop if quality of effort falls too much down — Critical Drop Off Point)

Session #1: 2x5x30sec (300sec total)
Session #2: 2x5x35sec (350sec total)
Session #3: 2x4x40sec (320sec total)
Session #4: 2x4x45sec (360sec total)
Session #5: 2x3x50sec (300sec total)
Session #6: 2x3x55sec (330sec total)
Session #7: 2x2x60sec (240 sec total)
Session #8: 2x2x65sec (260sec total)
Session #9: 3x70sec (210 sec total)
Session #10: 3x75sec (225sec total)

Or something like that…

RSA (Repeat Sprint Ability) Progression

  • Number of reps per set is larger (5-10), and may increase over time as a method of progression
  • Number of sets is constant (2-4)
  • The duration of duel is constant
  • The progression is based on decreasing the recovery period between reps, and also, the number of reps per set may increase over time
  • The training objective is to develop ability of fast RECOVERY between high intensity efforts, which may allow for their greater frequency in the game

Example
2on2 duel game

Session #1: 4x5x30sec w/1min rest (Stop if quality of effort falls too much down — Critical Drop Off Point)
Session #2: 4x5x30sec w/55sec rest
Session #3: 4x5x30sec w/50sec rest
Session #4: 3x5x30sec w/45sec rest
Session #5: 3x5x30sec w/40sec rest
Session #6: 3x5x30sec w/35sec rest
Session #7: 2x5x30sec w/30sec rest
Session #8: 2x5x30sec w/25sec rest
Session #9: 2x5x30sec w/20sec rest
Session #10: 2x5x30sec w/15sec rest

Or something like that…

„HELL“ (Speed/Special Endurance Toleration Type)

  • Increasing the duration of duels, while decreasing the recovery period (recovery is incomplete)
  • Reps per set is small (3-5)
  • Only 1, eventually 2 sets (Hell’s Hell)
  • The training objective is to survive the „HELL“, or develop great „pain tolearance“ and „will“. Do only 2-3 times per YEAR!

Example (Stop if quality of effort falls too much down — Critical Drop Off Point)
2on2 duel game

Session #1:5x30sec w/60sec rest
Session #2: 5x35sec w/55sec rest
Session #3: 5x40sec w/50sec rest
Session #4: 4x45sec w/45sec rest
Session #5: 4x50sec w/40sec rest
Session #6: 4x55sec w/35sec rest
Session #7: 3x60sec w/30sec rest
Session #8: 3x65sec w/25sec rest
Session #9: 3x65sec w/25sec rest (Mother Of Jesus!!!##“$#“%“)
Session #10: 2x70sec w/20sec rest (Dear God!!!)

Or Something like that…

Duxx

great job as usual…However, how do you set this up in a full team setting?

What I mean is, how many practice fields do you have? If our college soccer team has almost 20 players, and only one practice field…

This is the problem… You need 2 goals keepers per SSG, and two goals too. Well, don’t know! :slight_smile: Try figuring yourself! :slight_smile:

I guess some form of rotation or something. They don’t have to do it all at once in one day… When I implement it in team settings I will let you know.